If the item or substance doesn’t fit any of these categories, then it cannot be affected by this feat. If the item or substance doesn’t deal damage and doesn’t have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance deals damage, double the damage dealt. Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. You gain a +1 natural armor bonus to Armor Class, or your existing natural armor bonus increases by 1. Each time you take the feat, it applies to a new type of wearable magic item. Without this feat, you are limited to one headband, hat, or helmet one pair of eye lenses or goggles one cloak, cape, or mantle one amulet, brooch, medallion, necklace, periapt, or scarab one suit of armor one robe one vest, vestment, or shirt one pair of bracers or bracelets one pair of gloves or gauntlets two rings one belt and one pair of boots. You can now wear one more magic item of this type and also gain its benefit. ![]() Likewise, when a feat allows a spellcaster to “pay” one less level to use a metamagic feat, the psionic version allows a character to pay 2 power points less for a given metapsionic feat.įeats Additional Magic Item Space BenefitĬhoose one type of magic item that has a limit on the number you can simultaneously wear and gain its benefit. For every spell slot one level higher than the spell’s actual level the metamagic feat requires, the metapsionic feat requires a character to pay a power point cost equal to its standard cost +2. It also requires a little math-instead of casting a spell at a higher level, a psionic character pays more power points. Translating epic metamagic feats to epic metapsionic feats requires that Spellcraft prerequisites be replaced with Psicraft. Sometimes this translation is as straightforward as changing a few names. Whenever a feat concerns conferring or altering a spell in some fashion, some translation must be done to use it with psionics. Some feats require so much translation that converted feats are provided. Psionic characters can acquire epic “psionically flavored” feats. These feats require the character to have the ability to use wild shape before acquiring the feat. The feats in this category share the characteristic of relating to the ability to use wild shape as a druid. Since turning or rebuking is a standard action, activating any of these feats is also a standard action. If a character doesn’t have any turn/rebuke attempts left, he or she can’t use the feat. Each use of a divine feat costs the character one turn/rebuke attempt from his or her number of attempts each day. (An ability to turn other creatures does not qualify a character to select one of these feats.) Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead. Thus, they are open to clerics, paladins of 4th level or higher, and any prestige class that has that ability. First, they all have as a prerequisite the ability to turn (or, in most cases, rebuke) undead. The feats in this category share a few characteristics. In addition, some feats are defined as divine feats or as wild feats. ![]() Others may be item creation feats or metamagic feats, which follow all the normal rules for such feats, except as specified in the feat’s description. Most epic feats are general, meaning that no special rules govern them as a group. ![]() A character can’t use an epic feat if he or she has lost a prerequisite. A prerequisite expressed as a numerical value is a minimum any value higher than the one given also meets the prerequisite. A character can gain an epic feat at the same level at which he or she gains the prerequisite, just as with regular feats. A character must have the listed ability score, feat, skill, class feature, or base attack modifier in order to select or use that feat. These feats must be selected from the list of bonus epic feats for that class. ![]() Characters gain epic feats in the following ways:Īt 21st level, and every three levels thereafter, the character may select an epic feat in place of a nonepic feat.Įach character class gains bonus epic feats according to the class description.
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